Mar 27, 2006, 06:19 AM // 06:19
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Vampire Assassin [A/N Lord of Death]
Ah, my 'power' anti-personel attack sin who flees like a coward when he's done... [lol]
12+1+3 Dagger Mastery
8+1 Deadly Arts
7+1 Critical Strikes
8 Blood Magic
[designed for 12v12 where ressing isn't that big of an issue, usually]
Black Mantis Thrust
Jungle Strike
Twisting Fangs
Moebius Strike {E}
Siphon Speed
Expunge Enchantments
Plague Touch
Vampiric Gaze
Note: this uses the guildwarsguru skill listings so e. cost and other properties may not be accurate, I'm just looking at this now with my old w/n as a base. [yay for necro type melee!]
Siphon Speed, if the description is correct, is a Godlike blend of two skills in one! It's a snare and speed skill. You can use it to slow down someone on you're tail as well as catch up to someone else... [also coincides with Black Mantis Thrusting]
Upon looking at all of the assassin dagger attack skills, this lineup seemed to deliver the most solid damage, though conditional... [bah] 4 attacks to drop crippled, bleeding, and deep wound as well as a nice BOOST of +damage...
Expunge Enchantments is like a safer form of Rend enchantments. My Warrior uses Curses + rend to do his duty, this tech seems much more safe...
Ah, Plague Touch... You're melee, don't want to be conditioned at all, and this is your answer!
Vampiric Gaze: Since this build needed some form of self heal, this definitely came to mind. Life Siphon too, but you need hp FAST...
The other idea was Blood Renewal, but saccing your own hp to save you when near death = BAD....
At least in this way, you can chunk hp from someone to keep yourself going...
Another idea: Grenth's Balance defensive build [not as damaging sadly]
Jagged Strike
Wild Strike
Horns of the Ox
Falling Spider
Siphon Speed
Expunge Enchantments
Plague Touch
Grenth's Balance {E}
For those of you that like nerve wracking close calls, this is your build! ^_^
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Mar 27, 2006, 05:54 PM // 17:54
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#2
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Here is a primary 'only' undefendable version of the A/N ninja. [like W/N cursed knight]
12+1+3 Dagger Mastery
8+1 Deadly Arts
7+1 Critical Strikes
8+1 Shadow Arts
Biggest problems you run into while killing someone with a defense: Stance + Enchantment, also conditions on yourself. If you're hexed, then go mo secondary or beg for help!
Jagged Strike
Wild Strike
Horns of the Ox
Moebius Strike {E}
Shadow Refuge
Siphon Speed
Expunge Enchantments
Plague Touch
A strong balance as well as a good buffing using primary character runes...
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Mar 27, 2006, 07:06 PM // 19:06
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#3
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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And a no-heal version! [come on peeps someone give me a hand here]
goal: strip all forms of defense and land maximum damage [includes deep wound] escape? None... But far better energy management ^_^
16 dagger
8 Crit
9 Deadly Arts
9 Shadow Arts
Golden Lotus Strike
Golden Phoenix Attack
Twisting Fangs
Moebius Strike {E}
Scorpion Wire
Expose Defenses
Expunge Enchantments
Plague Touch
Now this is funny. Expose + Expunge = defenseless hapless victim. Scorpion Wire allows you to suddenly strike them from afar and when you do, you can use both Golden attacks to get a LOT of energy back. Since Golden attacks charge your e. bar, doing the entire combo for 8 hits or even more doesn't sound impossible... [yay for Golden e. recharge!]
Last edited by Yukito Kunisaki; Mar 27, 2006 at 07:21 PM // 19:21..
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Mar 27, 2006, 10:01 PM // 22:01
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#4
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Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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vim assassian
Assassin/Warrior
Level: 20
Critical Strikes: 5
Dagger Mastery: 12
Shadow Arts: 9
Tactics: 8
- Way of the Lotus (Shadow Arts)
For 25 seconds, the next time you hit target foe with a dual attack skill, you gain 11 Energy.
Energy:5 Cast:1 Recharge:20
- Black Mantis Thrust (Dagger Mastery)
If this attack hits, you strike for +17 damage. If target foe is suffering from a Hex, that foe is Crippled for 13 seconds.
Energy:5 Cast:0 Recharge:12
- Falling Spider (Dagger Mastery)
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +29 damage and target foe is Poisoned for 17 seconds.
Energy:5 Cast:0 Recharge:10
- Twisting Fangs (Dagger Mastery)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +9 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:12
- "Victory Is Mine!" [Elite] (Tactics)
You gain 41 Health and 5 Energy for each Condition suffered by foes in the area.
Energy:5 Cast:0 Recharge:15
- Shadow Refuge (Shadow Arts)
For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 84.
Energy:5 Cast:1 Recharge:8
- Viper's Defense (Shadow Arts)
For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 14 seconds.
Energy:5 Cast:0 Recharge:10
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
tell me your thoughts would give 4 conditions in the attack plus energy management at dual hand attack, an escape, and good healing skills, oh and numbers would be differant as you would have a sup in dagger, and minor in shadow, but thats just my plan anyways
Last edited by phreakilla; Mar 27, 2006 at 10:03 PM // 22:03..
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Mar 27, 2006, 10:50 PM // 22:50
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#5
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Falling spider is pointless in the build since you can't knockdown
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Mar 28, 2006, 12:07 AM // 00:07
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Why is this in Kunisaki's thread? Make your own thread to discuss your own Assassin, don't pirate someone else's thread.
To Kunisaki: we play different styles, man :-P Still, I figure post 2's version is the strongest of the lot. Though the anti-stance is kinda weak - you've only got a 6.25 chance of that Wild Strike getting through to finish off a defensive Stance. Not good odds. Still, good use of the underappreciated Deadly Arts, and it is quite good at squashing enchanters. Healing Breeze ceases to be a problem with Expunge around.
If I could, I'd recommend tossing /N and Plague Touch and piling /W and Wild Blow onto the sucker, to make him a true shield-breaker in every sense of the word. Expunge, Wild Blow, good game :-P
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Mar 28, 2006, 02:20 AM // 02:20
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#7
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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the build phreak posted isn't even that good... what with the fact that you'd need someone to be KNOCKED DOWN, thus implying the fact that you are not utilizing the assassin the way that build intends, which is get in, and hopefully get out (although I don't see how that would be possible...) You'd need a warrior to help you and without one you'd be totally helpless for healing due to the fact that if you're using Shadow Refuge you're probably low enough to be killed by multiple foes easily before 4 seconds is up.
I like the 2nd build, which utilizes the hex spells and combines it with a nice stance cancelling skill, even if neither are used in their full combo state. It's an interesting idea. I wonder if it would work. Now we have to wait for a whole month before we find out... a month with which we can turn the assassin into the coolest class out there with builds like these.
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Mar 28, 2006, 06:06 AM // 06:06
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I say we should let Wild Strike be a lead attack. not much point if the 1st hit whiffs making the 2nd hit whiff too...
Petition!!!
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Mar 28, 2006, 06:11 AM // 06:11
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#9
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Frost Gate Guardian
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
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I don't like the first build and I'll tell you why. You have no defenses and your only form of healing is vampiric gaze. You have no means of teleporting in and out of battle.
You're already having a tough time keeping up with the energy for this build. Spamming lead < off hand attack < dual attack over and over and over again really exhausts your supply of energy really quickly.
Their is no way you will have 10 energy left for a quick 60 health ONLY vampiric gaze. You have to have better self healing. Or be an amazing kiter ^^
Btw.. what will happen when you meet an e-denial mesmer. You'll surely be REDENginED GOREDENGINED
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Mar 29, 2006, 03:55 PM // 15:55
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Lady Lorwinia
I don't like the first build and I'll tell you why. You have no defenses and your only form of healing is vampiric gaze. You have no means of teleporting in and out of battle.
You're already having a tough time keeping up with the energy for this build. Spamming lead < off hand attack < dual attack over and over and over again really exhausts your supply of energy really quickly.
Their is no way you will have 10 energy left for a quick 60 health ONLY vampiric gaze. You have to have better self healing. Or be an amazing kiter ^^
Btw.. what will happen when you meet an e-denial mesmer. You'll surely be REDENginED GOREDENGINED
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Little newsflash, ANY SIN MEETING AN E-DENIAL WILL BE FUX0RS...
This is with the idea of 12v12 chaos in mind. Hopefully, the monk you grabbed will cover you and you don't need to teleport really. I don't see sins as high priority targets and Speed Siphon will easily put you ahead of any nearby pursuers... Of course, if the whole enemy team is on your ass, then uh, yeah, what you got? But more often then not, you'll be able to single out, snare your target, land your hits, and get out of there...
My biggest gripe with teleporting is that you need more than one tele skill on your bar and if it doesn't do damage, in some way, I'd rather not have it. That and the current tele skills don't serve my purposes very well. Shadow of Haste, maybe, but I've used my warrior to wild blow those types and it's quite humourous to see...
edit: I did post some Golden X skills that feed your energy unless otherwise different from final skill listing but starting off an assassination attempt [lead by expunge and hexes] with Golden Strikes should do good for refilling that energy bar...
edit: you're right with that Blood Magic idea, perhaps just going 8+1 shadow arts and stuffing in Shadow Refuge would work? Better hp/energy spent I suppose, but sadly, it's a DELAYED heal. A lot can kill you in 4 seconds...
Last edited by Yukito Kunisaki; Mar 29, 2006 at 07:16 PM // 19:16..
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